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Wolfgang Haas • Animation • Rigging • Tool Dev

About me

a collage of pictures showing me

After starting an education as graphic designer and illustration artist, I soon found that I wanted to follow my lifelong passion for animation and cartoons and become an animator.

Being a technical guy equipped with a lot of imagination, I quickly adapted to the possibilities 3D apps were offering me, delving into the field as generalist, capable in modeling, rigging and animating characters, vehicles and props. 

Over the years, I managed to easily and quickly learn and adapt to a multitude of different tools, be it different 3D apps, 2D apps or plugins and workflows for adjacent departments.

I am now looking back at over two decades of working for high profile industry productions, at notable animation and VFX studios. In recent years I shifted my focus more on animation and rigging, learned to utilize python for writing productivity tools for both the animation and layout department, and took up more responsibility leading and supervising animation teams spanning the globe.

Skillset

AnimationSenior Lead Supervisor

Animation is my main discipline as well as my passion.

Cartoon, Character, Creature, VFX, Stylized & Realistic. I’ve led teams, handled hero shots, and built workflows that scale.



RiggingSenior

I regularly rig characters, props and vehicles, especially when Animation needs something flexible or custom.


Tool DevelopmentAdvanced

Most of my tools are focused on improving workflow and making life easier for the animation or layout teams, from automation scripts to rig utilities.


ModelingRusty

I used to do quite a bit of modeling earlier in my career, but it’s not my day-to-day anymore.




Software


Autodesk MayaExpert Guru
MEL / Maya PythonAdvanced
Ragdoll pluginIntermediate
Golaem pluginNovice


Adobe PhotoshopAdvanced
Autodesk 3dsMaxIntermediate
Adobe PremiereIntermediate
Adobe After EffectsIntermediate

​Other Software I have already worked with in the past:

Autodesk XSI, Messiah Studio, Pixologic Zbrush, UV Layout, Apple Shake, Autodesk Motion Builder, SideFX Houdini... and a whole load of others. The gist is, I can learn to use most Apps very fast :)


Resume


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February 2017 – June 2025
Scanline VFX
Animation Lead/Supervisor, Senior VFX & Creature Animator, Rigging TD, Tool Developer

At Scanline, I mainly worked as a Senior Animator on a wide range of high-profile film projects. Animation was always my core focus, but I regularly contributed on the rigging side as well, especially when custom setups were needed. The in-house rigging system was heavily reliant on Python, so scripting quickly became part of my day-to-day.

Starting in 2021, I began leading global animation teams across several studio locations. I also developed a number of workflow tools to support both the Layout and Animation departments, aimed at speeding up repetitive tasks and reducing friction in the pipeline.

Along the way, I was appointed Technical Lead, a go-to person for technical questions, helping other artists troubleshoot and find solutions, as well as bridge between animation and rigging department. 

In 2025, I got my first credit as Animation Supervisor, though I had already been performing many of the responsibilities in that role for some time.





Schallplae 

December 2016
Schallplae
Character Animator

Worked on an image film for the Munich S-Bahn, animating people interacting with the trains and helping to bring the new vehicle features to life.




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January 2016 – May 2016
Scanline VFX
VFX & Creature Animator

Contributed animation for props, vehicles, and a CG shark across two productions using 3ds Max. Occasionally supported rigging where needed.




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October 2015 – December 2015
Funline Media GmbH
Game Character Animator

Created stylized motion cycles for a cartoon dog in a mobile children’s learning app.




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December 2014 – September 2015
Softmachine Immersive Productions
Lead Character Animator

Led the animation team on an educational fulldome stereo CG feature. I also rigged all characters and props and built the animation pipeline for communication across multiple apps.




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2014 – 2015 (on and off)
Plotagon AB
Game Character Animator 

Animated character cycles, interaction sequences, and blend transitions for their plot-to-film storytelling app.




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2013 – 2014 (on and off)
Trixter Film GmbH
Character Animator

Worked on humanoid cartoon character animation for both a full CG feature and a German TV movie, as well as helping out layout department on a tight spot.




Farm Studios


November 2013
Farm Studios GmbH
Character Animator

Animated a sheep character for the opening of a children’s television program.




herbX logo
November 2012 – December 2012
HerbX Film GmbH
Set Previsualisation

Created interactive previs layouts for a live-action set using Maya and Unity.




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December 2011 – May 2012
Softmachine Immersive Productions
Character Animator

Animated insect characters for a fulldome CG feature using Messiah Studio.




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April 2011 – November 2011
D-Facto Motion GmbH
Lead Character Animator

Led a team of animators on a German TV production. Balanced hands-on animation with team coordination.




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September 2010 –February 2017
Macromedia University for Media and Communication
Instructor for Animation, Character Modeling and Character Rigging

Taught various courses on animation, modeling, and rigging. Over the years, I’ve helped many students develop their skills and complete final projects.




trixter_logo
May 2005 – April 2011
Trixter Film GmbH
Animator Modeler Hardware TD

Joined as an intern and quickly transitioned into full production work. Took on animation, modeling, and rigging duties across numerous projects, and occasionally supported compositing and hardware setup. Tools used included Maya, Softimage XSI, and Apple Shake.




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Nov 2004 – April 2005
Internship at Scanwerk

Gained hands-on experience in film restoration and digital grading.




Paraworx

April 2003 – Sept 2003
Internship at Paraworx

Helped with stage and club set designs, created visualizations in 3ds Max, found my love for woodworking and got insight into how an idea translates into real-world builds.


Education


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May 2012 – Sept 2012
iAnimate Advaced Character Animation Training
Close up facial acting and lip sync




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July 2003 – Oct 2004
SAE Institute Munich
Diploma, Digital Film Making



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Sept 1999 – Nov 2002
Freie Kunstwerkstatt München
Diploma, Illustration und Graphik Design