Zum Hauptinhalt springen
Menü
Wolfgang Haas • Animation • Rigging • Tool Dev

Project List

collage.jpg

Recent Projects


This is only a selection of the projects I worked on so far, for a more extensive list, please visit my IMDB page.


das-kanu-des-manitu-2025
Das Kanu des Manitu
Animation Supervisor
Rigging
Tool Development
Autodesk Maya Python

Supervised a global team of animators in Germany, Korea and Montreal. I built rigs for the hero steam train cars and created a utility rig to link engine and wagons.

To help the Layout department, I wrote a Python tool for laying out train tracks and exporting the curves directly to Lighting. Another tool allowed the train rig to snap to the tracks, auto-rotate wheels, and apply wiggle and movement from a library of pre-approved animation clips.

This freed up the animation team to focus on the actual animation work instead of burning time on repetitive train shots.


the-witcher-2019

The Witcher Season 4
Senior Animator
Autodesk Maya
back-in-action-2025

Back in Action
Senior Animator
Autodesk Maya
andor-2022

Andor Season 1 + 2
Lead Animator
Rigging
Tool Development
Autodesk Maya Python

Led global animation teams across studios in Munich, Montreal, London, and Vancouver for the first two seasons of Andor.

Built several rigs and support tools, especially for the Eye of Aldhani episode.

I developed a system for Layout and Animation to visualize the meteor shower (both background and hero meteors), and created a lightweight geometry system to lay out their smoke trails as a guide for FX.

Also rigged the hero meteors to follow specific paths and break apart on cue, all of which was being handed off to FX and Lighting later.


rebel-moon-part-two-the-scargiver-2024
Rebel Moon pt 1 + 2
Senior Animator
Autodesk Maya
godzilla-x-kong-the-new-empire-2024
Godzilla X Kong
Senior Animator
Autodesk Maya
aquaman-and-the-lost-kingdom-2023
Aquaman 2
Senior Animator
Autodesk Maya
meg-2-the-trench-2023

Meg 2
Senior Animator
Autodesk Maya
spy-kids-armageddon-2023

Spy Kids: Armageddon
Lead Animator
Tool Development
Autodesk Maya Python

Worked together closely with the Animation Sup and led a team of animators spread all over Europe.

The skeleton warriors were a nod to Ray Harryhausen, so the goal was to make their movements feel a bit like stop-motion.

For that, I wrote a Maya tool that analyzes animation curves to determine where keys should be on 2s or 1s based on pre-defined thresholds, and then adds a bit of customizable jitter to simulate hand-animated imperfections, all layered non-destructively over the base performance.


the-flash-2023
The Flash
Senior Animator
Rigging
Tool Development
Autodesk Maya Python

Helped set up a utility rig to keep babies and props positioned consistently during the slow-motion “baby shower” sequence, while still allowing offsets if the composition required it, and natural movement when time resumes.

I also built a flame visualizer rig for a gas tank for animation playblasts, exportable to help FX get started with a clear guide.


eternals-2021
Eternals
Senior Animator
Rigging
Autodesk Maya

Worked with Layout to build a utility rig for the World Forge, containing thousands of moving platforms in a single shot.

I also wrote a tool that only populates the scene with platforms only visible to camera, to keep the scene responsive and renderable.


blood-red-sky-2021
Blood Red Sky
Lead Animator
Rigging
Autodesk Maya

My first show after being promoted at Scanline, leading both the animation and rigging team.

We built a custom facial rig for the vampire characters that allowed jaw overstretching while still blending believably with the live-action actress’ performance.


zack-snyder-s-justice-league-2021
Justice league
Senior Animator
Autodesk Maya
the-colony-2021
The Colony
Senior Animator
Tool Development
Autodesk Maya Python
jim-button-and-the-wild-13-2020
Jim Knopf und die Wilde 13
Senior Animator
Rigging
Autodesk Maya
6-underground-2019
6 Underground
Animation Artist
Autodesk Maya
stranger-things-2016
Stranger Things Season 3
Animation Artist
Rigging
Autodesk Maya
x-men-dark-phoenix-2019
X-Men: Dark Phoenix
Animation Artist
Rigging
Autodesk Maya
game-of-thrones-2011
Game of Thrones Season 8 
Animation Artist
Autodesk Maya
bumblebee-2018
Bumblebee
Animation Artist
Autodesk Maya
bird-box-2018-.png
Bird Box
Animation Artist
Rigging
Autodesk Maya
balloon-2018
Balloon
Animation Artist
Rigging
Autodesk Maya
the-meg-2018
The Meg
Animation Artist
Autodesk Maya
jim-button-and-luke-the-engine-driver-2018
Jim Knopf und Lukas der Lokomotivführer
Animation Artist
Rigging
Autodesk Maya
tomb-raider-2018
Tomb Raider
Animation Artist
Autodesk Maya
american-renegades-2017
American Renegades
Animation Artist
Rigging
Autodesk 3Ds Max
bullyparade-the-movie-2017
Bulliparade: Der Film
Animation Artist
Autodesk 3Ds Max
the-shallows-2016
The Shallows
Animation Artist
Autodesk 3Ds Max

The Secrets of Gravity
Animation Lead
Autodesk Maya

Led the animation team, rigged all characters and props, and set up an animation pipeline to transfer animation data from Maya to 3ds Max for lighting and rendering. 

For the robot character, I developed a texture-based mouth system using defined shapes for phonemes and expressions. This was synced to a visible mesh in the animation scene. We applied a similar approach to the eyes.



Nils Holgersson
Animation Lead Rigging
Autodesk Maya

Not a flashy production, but this was my first time being credited as Animation Lead on a commercial show.

Budget and time were extremely tight, but still it was an important milestone for me.


lilly-the-witch-the-journey-to-mandolan-2011
Hexe Lilli: Die Reise nach Mandolan
Character Animation Artist
Modeling Rigging
Autodesk Maya
the-seventh-dwarf-2014
Der 7bte Zwerg
Character Animation Artist
Autodesk Maya
percy-jackson-the-olympians-the-lightning-thief-2010
Percy Jackson: The Lightning Thief
Animation Artist
Autodesk Maya
ninja-assassin-2009
Ninja Assassin
Animation Artist
Modeling Rigging
Autodesk Maya
wickie-und-die-starken-maenner-2009
Wickie und die starken Männer
Animation Artist
Modeling
Autodesk Maya
hexe-lilli-der-drache-und-das-magische-buch-2009
Hexe Lilli: Der Drache und das magische Buch
Junior Animation Artist
Modeling Rigging
Autodesk Maya
dragon-hunters-2008
Dragon Hunters
Junior Animation Artist
Autodesk Maya
donkey-xote-2007
Donkey Xote
Junior Animation Artist
Softimage XSI
hui-buh-das-schlossgespenst-2006
Hui Buh, Das Schlossgespenst
Animation Trainee
Autodesk Maya






Billy Boy Commercial
VFX Supervisor Animation Director Character Animation Modeling Rigging Lighting Rendering Compositing
Autodesk Maya Apple Shake




This was essentially a student film that won funding, and Trixter took it on as the sole VFX vendor. 

Through a series of strange events, I ended up being VFX/CG supervisor for the whole show.

I modeled, rigged, animated, lit, rendered, and composited the final commercial, and even led a small team of animators and modelers who were helping out. 

It was my first project right after finishing my internship at Trixter, jumping into the very deep end. Apparently, I seemed to have done a good job, since Trixter kept me around for five more years.